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RE-Bound update rough translation

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  • RE-Bound update rough translation

    ■ Small Forward (SF)
    1. Improved middle shoot success rate by distance
    - Upward adjustment of middle shootable distance factor applied according to ability value
    2. Middle shot intensive skill improvement
    - Mid-shot defense resistance coefficient slightly increased
    3. [Breaking Spin Move I] Add new skill

    - It is possible to link spin move to left and right during breakthrough.
    - Arrow key + [V]


    ■ Control Tower (CT)

    1. Ability & skill adjustment
    - Midship + 26/3 points Shoot + 12
    - Goal dunks, ranged dunks, bone marrow layup -13
    - middle shot concentration I -> II
    2. [post-up break Fake III] skill improvement

    - Original II> III
    - Added Post-up Shake Fake Shoot
    4. [Hand-to-Hand Pass I] skill improvement

    - Pass to the nearest ally during post-keeper and post-up dribble.
    - post-keeper and post-up dribble [S]
    - Improved to be usable even in post-up dribble
    3. [PostKeeping I] Add new skill

    - It keeps post-keying state and it can be passed by left and right direction key.
    - Hold the ball [W]




  • #2

    Swing (SW)

    1. [Pass III while shooting] Added skill

    2. [Plotter III] Add skill

    3. [Backward Dribble I] Add new skill

    - Dribble to move quickly backward
    - At the beginning of the break,
    4. [Prevention of falling over I] skill improvement

    - It does not fall down in collision. (Step-by-step interlocking possible)
    - Automatically on collision, collision back
    Left, right, backward key + [A] to step connection (side hop step, back dribble connection possible)



    ■ Tact balance adjustment
    1. "Away" Tactical Mitigation
    ◆ Eliminate difficulties in defending away tactics
    - Away Screen Move: Cancel the screen of the screener character that was conditioned when the skill was activated.
    - Screen Moves No Away Screen Move

    2. "Isol" tactic mitigation
    ◆ Enhanced feedback on proper defensive play
    - Layup, resistance added to the attacker by the stand defense at the start of the dunk
    - Increased resistance to attacker when layup, block up against dunk, down

    3. Improved "pick and move" skills
    ◆ Strengthen cooperation play and add attack route of big series
    - [A] + [Direction Key] can be entered after using the screen


    Comment


    • #3
      From what I understand sw is gonna get mad op.

      Comment


      • #4
        BACK DRIBBLE 1

        TIME TO LV SW oh wait already lv 50

        LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

        Comment


        • #5
          Originally posted by revenge View Post

          Goal dunks, ranged dunks, bone marrow layup -13
          :l

          Major takeaways:
          • Swingmen get floater and jump pass. No alley but swing SF style will finally be viable on SW.
          • When swingmen get their dribble faced up, they can chain side step/back step
          • CT's get a major shooting buff
          • SF gets improved mid
          • Isoers get affected more by the defense on layups/dunks (iso nerf)
          • When SG's dash, it cancels the screen of the big, which means that as soon as the dasher begins to dash, the defender can follow right away (HUGE dash nerf)
          • However screen play will be improved, particularly PnM
          Last edited by Zydrunas; 11-30-2016, 07:37 PM.

          Comment


          • #6
            Some info regarding chip out: [Balance adjustment test server operation guide]

            ■ Test contents
            - Out-chip] testing and adjusting the balance of [rebounds]
            ※ Balance status
            I. Chip-out skill is able to touch a ball with a higher peak in certain conditions than rebound
            ※ adjustment direction
            I. Center position with enough high rebound stats and power forward position specific to chip-out skills
            Plan to adjust to a position that is not biased in the bottom of the goal
            ※ Test Server Adjustment
            I. Lowering Card Coverage Factor for Chip-out Skills
            Ii. Upgrading the Ability Coverage factor of rebound

            Comment


            • #7
              Sick, thanks Revenge!

              SW get floater?!

              Comment


              • #8
                This patch just "Swings" In my favor.

                SW Getting Floater? I have a SW waiting for this very moment.

                ​SF Mid buff? Swing SF Waiting as well.

                No more dash? Finally.

                ​Iso nerf? Reading this just makes my day.

                Comment


                • #9
                  For the dash nerf. Where's Rainerus?

                  Comment


                  • #10
                    Dash is dead this is a sad day. Time for all PGs to relocate to the corner or just close their eyes and vd to basket

                    Comment


                    • #11
                      Originally posted by KobeBlaise

                      All the SWING including Floater, right now after seeing this news.

                      *Removed image*
                      nah when sk see back dribble 1 combo...

                      Last edited by [GM] Porky; 12-01-2016, 12:28 AM.

                      Comment


                      • #12
                        Goodbye QNM.

                        Comment


                        • #13
                          why they giving sw all dis dat looks hella op and hella gay

                          Comment


                          • #14
                            This is all great, it really is.


                            But where is the CLEAR informatjon that tells me if higher ping'd players get a bit of hope or nah when it comes to rebounds?

                            This is what I need to see.

                            Comment


                            • #15
                              Originally posted by AnimalPlanet View Post
                              This is all great, it really is.


                              But where is the CLEAR informatjon that tells me if higher ping'd players get a bit of hope or nah when it comes to rebounds?

                              This is what I need to see.
                              This is terrible news for dashers. Great news for sw, sfs and CTs. lol

                              And oh bad news for pg and sg Isoers.

                              Comment

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