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Percentage of Card Ball and List of Sub Attributes

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  • Percentage of Card Ball and List of Sub Attributes

    I want to show you how it is extremely hard to get the sub attribute you want, with the right card

    I just quit this game long time ago ... I don't see any hope on this. It's just ridiculous

    This will be my last, very last post on this forum ... I won't be back until they fix this stupid game



    For the card ball, I directly copied it from the official website. This is 100 percent accurate and official, so no need to doubt anything on this.


    http://fs2-cont.gametree.co.kr/bbs/c...1/1/355146#bbs

    Sorry, I didn't really want to translate all those stuff with messy work



    What this is basically saying:

    Legend Cards above Major: 1% - 5%

    Toy Edition Cards: 5% - 20%

    Rare Cards above Major: 20% - 50%

    All Other Cards are above 50%



    Now, that is extremely low chance of getting the card you want. Not to mention, that's just the possibility of getting at least one random legend card

    If you are aiming for a card that you want, the possibility would get even lower than this, because if you want a major+ legend card from a card ball, you have to break the 1 to 5 percent chance and THEN play this stupid RNG again to select the card OUT OF THE PERCENTAGE






















    Now for the sub attributes:





    [ Offense ]

    Short Dunk Success
    Short Dunk Def Resist
    Short Dunk Activation

    Post Shot Att
    Post Shot Success
    Post Shot Def Resist
    Turning Shot Success
    Sky Hook Shot Success
    Hook Shot Success
    Short Layup Att
    Short Laup Def Resist
    Long Layup Att
    Long Layup Range
    Long Layup Def Resist
    Floater Success
    Double Clutch Success
    Long Dunk Att
    Long Dunk Success
    Long Dunk Activation
    Tip In Shot Success
    Putback Dunk Success
    Alley Oop Dunk Success
    Alley Oop Dunk Range
    Post Up Quick Change Speed
    Post Up Collision Angle
    Post Up Speed
    Post Up Drive Collision Resist
    3 Point Shot Success
    3 Point Shot Def Resist
    3 Point Shot Att
    3 Point Shot No Mark Success
    Long Range Range
    Middle Shot Att
    Middle Shot Success
    Middle Shot Def Resist
    Fade Away Success
    Away Screen Move Speed

    Manual Layup Angle
    Backward Two Step Speed
    Turn Around Fade Away Success
    Quick Jumper Act Speed
    Jab Step Speed
    Shoot Touch Success
    Shot Fake Drive Speed
    Drive Speed
    Back Roll Turn Dribble Speed
    Two Step Speed
    Quick Change Speed
    V Cut Speed


    [ Defense ]

    Running Speed Att
    Move Speed
    Move Collision Resist
    Move Collision Angle
    Stamina Att
    Stamina Max
    Stamina Recovery
    Tussle Att
    Screen Collision Range
    Screen Collision Angle
    Block Att
    Manual Block Range
    Block Pass Success
    Pass Att
    Jump Pass Range
    Entry Pass Speed
    Entry Pass Intercept Resist
    Kick Out Pass Speed
    Kick Out Pass Intercept Resist
    Kill Pass Speed
    Alley-Oop Pass Range
    Steal Att
    Steal Motion Speed
    Intercept Success
    Intercept Range
    Diving Catch Success
    Diving Catch Fail
    Diving Catch Range
    Rebound Att
    Power Rebound Range
    Chip Out Range
    Box Out Speed
    Box Out Swarm Angle
    Over Pass Intercept Success
    Face Up Collision Angle
    Face Up Speed


    [ Talent ]

    Number of Offense Sub Attributes + Number of Defense Sub Attributes



    Anything that I missed from those lists are welcomed to correct


    Offense Sub Attributes - 49 total
    Defense Sub Attributes - 36 total
    Talent Sub Attributes - 49+36 = 85 total



    Probability of getting at least one sub attribute that you want from offense card: 1/49 = 2.0408%
    Probability of getting two sub attributes that you want from offense card: (1/49)^2 =
    0.0416%

    Probability of getting at least one sub attribute that you want from defense card: 1/36 = 2.7778%
    Probability of getting two sub attributes that you want from defense card: (1/36)^2 = 0.0772%

    Probability of getting at least one sub attribute that you want from talent card: 1/85 = 1.1765%
    Probability of getting two sub attributes that you want from talent card: (1/85)^2 = 0.0138%


    Now, this is a ridiculously small amount of possibility. However, this is just a calculation respective to 1 or 2 EXACT sub attributes that you want ONLY. Considering that a single position requires multiple series of sub attributes, the probability will increase respectively

    Example: Center needs rebound, block, manual block range, move speed, or anything that is considered "necessary"
    The probability of getting those from defense card will increase to about 4/36~5/36, which will be around 11.1% to 13.9%. However, this will dramatically decrease once you start acquiring the sub attributes that you want, narrowing the choices of sub attributes




    But the calculation is still not over. That is just the calculation for sub attribute itself ONLY. When probability to get the card that you want kicks in, the probability as whole will decrease significantly



    Now, I am not so good at math so ... Whoever wants to calculate the probability for me will be great. I am guessing that the probability will be less than 1 percent, if you are aiming for a card you want + at least one sub attribute of your choice







    So whoever willing to spend money on the card balls ... Better think twice before you spend on it







    Now, it's time for me to go play SKYRIM and MONSTER HUNTER

    And other package games as well















    Oh, and one more thing to say to JC:


    F. U.
    Last edited by Hanachan; 03-28-2016, 02:39 AM.

  • #2
    Thank you for your time sir, really nice insight and guide ^_^

    Comment


    • #3
      get back up

      Comment


      • #4
        Hi Hanachan, I'll calculate the probabilities given the data tonight. Thanks for the post!

        NUMBERSSS

        Comment


        • #5
          I could get Dark Souls 3, The Division, Far Cry: Primal, XCOM 2, Rainbow Six Siege for probably less money than it would take to get a solid SP deck.
          At least I'll be guaranteed many many hours of fun and enjoyment if I spent it on other games.

          This is why I've sworn to never spend money on this game. lol

          Comment


          • #6
            your calculations are wrong, you should redo them before you spread false info

            Comment


            • #7
              Originally posted by K.Hipster View Post
              your calculations are wrong, you should redo them before you spread false info

              If you are trying to troll or something, do it some place else. I don't see anything wrong on that calculations, especially when it's like middle school math

              Comment


              • #8
                Originally posted by Popcorn View Post
                I could get Dark Souls 3, The Division, Far Cry: Primal, XCOM 2, Rainbow Six Siege for probably less money than it would take to get a solid SP deck.
                At least I'll be guaranteed many many hours of fun and enjoyment if I spent it on other games.

                This is why I've sworn to never spend money on this game. lol

                Totally true ... Nevertheless, I regret playing this game in the first place ... And then spending money on it ... Like you said, I could've bought so many great games that don't involve gambling crap worse than casino

                Even FS1 didn't have this non-sense probability that would effect the game play so much


                Comment


                • #9
                  So what your saying is.....

                  Either

                  have no expectations, adapt, or don't play yourself?

                  Comment


                  • #10
                    Originally posted by BearCub View Post
                    So what your saying is.....

                    Either

                    have no expectations, adapt, or don't play yourself?

                    If some people still want to spend money on their card balls, regardless of the probability, it is completely okay by me
                    This is just a reference for those who are willing to spend money on card balls or possibly even item balls. Just a simple heads up

                    And I just wrote my own opinion towards this probability, which I say it's "broken"
                    Last edited by Hanachan; 03-04-2016, 09:49 PM.

                    Comment


                    • #11
                      wow 1-5% chance on something you have to spend money for isn't right

                      Comment


                      • #12
                        Originally posted by Hanachan View Post


                        If some people still want to spend money on their card balls, regardless of the probability, it is completely okay by me
                        This is just a reference for those who are willing to spend money on card balls or possibly even item balls. Just a simple heads up

                        And I just wrote my own opinion towards this probability, which I say it's "broken"
                        I will follow the great DJ Khalid. I will not play myself....again.

                        Comment


                        • #13
                          sir, you might not have the perfect cards, and the opponent might have spent a lot of money and gotten the cards you wanted, but in the end, the person who wins, is the person who puts the most time in the game.

                          sir, you might not have the perfect life, and opponent have a billion dollars and have everything you wanted, but in the end, the person who wins, is the person who puts the most time into their goals.

                          in other words: get back up soldier.

                          in other words, 2 weeks to enter the tournament, find a way and try again because you never know what might happen.

                          Comment


                          • #14
                            Originally posted by soldier king View Post
                            sir, you might not have the perfect cards, and the opponent might have spent a lot of money and gotten the cards you wanted, but in the end, the person who wins, is the person who puts the most time in the game.

                            sir, you might not have the perfect life, and opponent have a billion dollars and have everything you wanted, but in the end, the person who wins, is the person who puts the most time into their goals.

                            in other words: get back up soldier.

                            in other words, 2 weeks to enter the tournament, find a way and try again because you never know what might happen.
                            Not true whatsoever. This is an overly idealistic and let me emphasize, UNREALISTIC way of thinking. Hard work isn't the only factor of success, nor does it guarantee success. You could be someone who plays a thousand games every season and still not make it past the first round. The guy who's got it all, the team, the cards and some bit of skill will win over someone who just "tries hard."

                            I can guarantee that there are people who have put more hours in than any tourney champ today. Winning takes skill, cards, a team, ping, luck with RNG, etc.

                            This applies to real life too man... I'd say stop telling people to quit complaining and work hard at a videogame (A VIDEOGAME) when you've got your own business to run?? If winning at this game means this much to you, imagine if you could apply that passion to real life. C'mon SK, you're better than that manggg

                            Comment


                            • #15
                              I'd like to point out that the chances for getting at least one sub attribute that you want is actually double considering that there are two sub attribute slots per cards. That would put you at about 4.1%, 5.5% and 2.4% for a offense, defense and talent card respectively. Now, assuming the probability to pull a legend card is 5% (very modest assumption) that puts you at 0.21%, 0.28% and 0.12% chance respectively. (probability of card type chance in union with sub attribute chance). That means if you spend $56 and buy 100 card balls, it's a statistical likelihood that you won't even get ONE relevant legendary card.

                              Let's be a little more positive here and expect a rare/toy/legend card, which puts you at 50% chance, once again a VERY modest assumption. That expectation puts you at 2.1%, 2.8% and 1.2%... That means out of a hundred card balls you'll only get 5-6 usable cards and even then there's no guarantee it's actually even a competitive card. You're looking at the likes of a +5 short layup card with hook up pass fail and maybe manual block range (which isn't god awful), but you'll have pulled multiple cards like this which just leads to redundancy.

                              If you're wondering about the likelihood to pull an SP set, just know the probability of that is likely to be around 0.1%. That would mean you'd have to pull around a thousand card balls ($560) to have an amazing chance of getting an SP deck. Of course this doesn't mean it costs $560 to get a deck, because of course you can pull individual legend cards from the card ball. Realistically it'll take a a few hundred to complete a set. If you want a specific card set and subattributes you're looking at your rent money for the next couple months...

                              TL;DR, if you wanted an SP set, you chose the worst absolute time to do so... The update that added a shit ton of cards into the cars ball pool SIGNIFICANTLY reduced your chances of ever getting an SP set. Last year you could spend $100 and maybe get an SP set or two... GK's waving their finger like Mutombo and destroying your hopes and dreams of an SP set all the while yelling "GET THAT SHIT OUTTA HERE!!!"

                              Comment

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